Ancient Sentinel

Tue, Mar 19, 2013 Strategy available at EQ-Raiders.COM

Spell Timers


<SpellTimer Name="Touch of Velium" DetectionSpeak="Cure curse ${TARGET}" TimerSeconds="25" WarningSpeak="Curse in ${WARNING_SECONDS} seconds!" WarningSpeakOffset="1" />

<SpellTimer Name="Touch of Velium II" DetectionSpeak="Cure curse ${TARGET}" TimerSeconds="25" WarningSpeak="Curse in ${WARNING_SECONDS} seconds!" WarningSpeakOffset="1" />

<SpellTimer Name="Velium Blast" AlertWindowDisplayName="Velium Blast - Slash" TimerSeconds="25" WarningSpeak="A-O-E incoming" WarningSpeakOffset="1" />

<SpellTimer Name="Velium Blast II" SpeechName="Velium Blast" AlertWindowDisplayName="Velium Blast - Frontal" TimerSeconds="25" WarningSpeak="A-O-E incoming" WarningSpeakOffset="1" />

Triggers


<ParseTrigger Name="Ancient Sentinel Crystalline Adds" SpeechName="crystalline adds" EncounterName="Ancient Sentinel" Pattern="a crystalline warrior" TimerSeconds="50" DisplayTimer="False" DetectionSpeak="Crystalline adds" WarningSeconds="0" WarningTTSEnabled="False" />

<ParseTrigger Name="Ancient Sentinel Shardling Adds" SpeechName="shardling adds" EncounterName="Ancient Sentinel" Pattern="a velium shardling" TimerSeconds="60" DisplayTimer="False" DetectionSpeak="Velium shard-ling" WarningSeconds="0" WarningTTSEnabled="False" />

<ParseTrigger Name="Ancient Sentinel Velium Adds" SpeechName="velium adds" EncounterName="Ancient Sentinel" Pattern="a velium warrior" TimerSeconds="60" DisplayTimer="False" DetectionSpeak="Velium warrior" WarningSeconds="0" WarningTTSEnabled="False" />

<ParseTrigger Name="Ancient Sentinel Machine" SpeechName="Machine" EncounterName="Ancient Sentinel" Pattern="^\\#FF0000A powerful smashing machine appears, energizing the Ancient Sentinel" TimerSeconds="90" AlertWindowDisplayName="Destroy Machine!" DetectionText="MOVE NAMED" DetectionSpeak="MOVE ANCIENT" InfectionRemedy="Cure" InfectionRemedySuccess="Cure" WarningText="Move in 5 seconds" WarningSpeak="MOVE IN 5 SECONDS!" />