Current Release: 1.1.45 11/16/2015

Raid Hub is compatible with Windows XP SP3, Windows Vista, Windows Vista 64-bit, Windows 7, Windows 7 64-bit, Windows 8/8.1, Windows 8/8.1 64-bit, Windows 10 32/64bit.
If you are just getting started, download the Community Definitions Pack, extract the zip file, and copy the xml files into your client directory. This zip file contains all zones and encounters with triggers and spell timers!
When you sign up for a Raid Hub Server Trial Account, your Hub is prepopulated with the Community Definitions, which has spell timers and triggers for all of current content ready to use!

Connect It

  • Raid Hub Client 1.1.45 Released 11-16-2015

    November 16, 2015

    BUGFIX – minor update EQDKPlus 2.1.x:  Items looted with Negative ID’s are now converted to their positive/unsigned value required by daybreak census API.

  • Raid Hub Client 1.1.44 Released 11-15-2015

    November 16, 2015

    BUGFIX only (minor update) EQDKPlus 2.1.x support – raid retrieval code is now more stable – now correctly adds items to raids – negative itemid’s are now converted to unsigned value before submission (for compatibility with itemid tooltip plugin)

  • Raid Hub Client 1.1.43 Released 10-23-2015

    October 23, 2015

    NEW FEATURES: Now supports EQDKPlus 2.1.2! * NOTE: You will need two additional php files for your EQDKPlus 2.1.2 install EQDKPlus 2.1.2 RaidHub Addon Files Download at: Also: use the Core API key as the “password” in the setup wizard. * Now submits item id to EQDKPlus 2.1.2 (items with same name are now properly tracked) BUGFIXES: Realtime Combat/Heal/Power now parses correctly Legendary/Fabled/Mythical crit types are detected along with normal crits Loot detection now handles items with colons in their name

  • Raid Hub Client 1.1.41 (HOTFIX)

    June 3, 2014

    HOTFIX Disable User Agent is now “sticky” and will now obey the setting. Verified with multiple EQDKP sites.

  • Raid Hub Client 1.1.40 Released 05-29-2014 (HOTFIX)

    May 29, 2014

    Hotfix release for EQDKP/EQDKP+ issues. New toggle added in the EQDKP Settings configuration dialog. The default “Disable User Agent” should work for most installations. If you have problems creating raids, uncheck that setting and try again.

  • Raid Hub Client 1.1.39 Released 05-27-2014

    May 26, 2014

    HOTFIX (Removed UserAgent/Accept information changes for EQDKP+) Please note: EQDKP+ 1.0.7 support is in progress, there’s a known issue that is being fixed.

  • Raid Hub Client 1.1.38 Released 05-25-2014

    May 25, 2014

    This is a bug-fix release only. BUGFIXES

    • EQDKP parsing bug – now supplies user-agent and accept content types for web-servers that require it
    • When gain is set to zero in the Setup Wizard, gain effects are completely disabled.  To take effect you need to restart the client. Some sound cards do not support Gain.
    • Triggers that have auto-repeat enabled no longer end when combat goes idle.
    • Shared Parse – now works when PC is set to non-english locale. Finnish users much happier 🙂

  • Raid Hub Client 1.1.37 Released 03-30-2014

    March 30, 2014

    This is a bug-fix release only. BUGFIXES

    • Margins restored to the alert windows!
    • Now properly detects the path to EQ2 when you manually specify a log file to watch
    • Hitting the Spell Timer “simulate on” button multiple times no longer crashes the client
    • More debug output for shared parsing, now discards 0 DPS parses and logs what is being sent
    • Gain setting no longer crashes sound system on certain cards
    • TTS Speed and Gain now actually work, code was ignoring settings and using builtin values
    • Certain variable substitutions on parse triggers no longer crash the client (edge case)

  • Raid Hub Client 1.1.36 Released 01-19-2014

    January 19, 2014



    Regex Tester

    Window for no longer expands when pasting long text. Input fields are now auto-wrapping textboxes.


    Upload button no longer activates when you create a client-only trigger or spelltimer


    Text To Speech

    • Gain is now controllable (boost RH volume!)
    • Speech Rate is now controllable, default rate has been increased to 3 (was 0). See the Audio/TTS section inside the setup wizard for these options.

    EQDKP Changes

    In-game dkp commands now obey dkp eligigble/ineligble settings from the UI. New in-game commands to control the same settings as the UI: /dkp on player  (enables eligibility, default for everyone is ON) /dkp off player (disables eligibility)

    Delayed Action Detection

    TTS Offset and Learn button now available for delayed action detection for spell timers and triggers

    Self-repeating Triggers and SpellTimers

    A trigger or spell timer with this option enabled will keep running until the encounter ends or a specified amount of repeats have been reached. For triggers without an associated encounter, it will stop when combat stops. All spell timers have associated encounter and will stop when the encounter ends. NOTE: There is an absolute maxcount of 500 hardcoded to prevent runaways.  Test these well! XML Attributes AutoRepeatEnabled=True/False (def: false)         AutoRepeatMaxCount=N (default: 50)         AutoRepeatEndWithEncounterEnabled=True/False (def: true)

    Alert Window Styling

        Four new visual styles are now available! Use the simulate button to see how each of these work. Each spelltimer/trigger can have its own visual look. XML Attribute TimerDisplayStyle=HorizontalProgressBar|Pie|Circle|SegmentedCircle|DottedCircle (default: HorizontalProgressBar) Samples are also available here:

    Simulate On/Off button

    Now available inside the editors – press this to make a trigger or spell timer activate itself. NOTE: for self-repeating triggers you may need to hit the off button. For triggers you can paste in a sample line of log text to validate your regex pattern and see how it will react.

    Triggers and Spell Timers

    New option to not re-arm during the warning phase (useful for break/afk time tracking), default is always rearm. XML Attribute: RearmDuringWarningEnabled=True/False (def: true)

    Secondary Window Alert Redirection

    (partial implementation) You can specify a trigger or spelltimer to be sent to a secondary window in the editors. If the secondary window is not displayed (user choice), all displayed timers will go to the primary alert window. NOTE: The new windows are not available this release, but will be in the next release due to complexity of adding new windows with directx overlays. XML Attribute TimerDisplayAsSecondaryEnabled=True/False (def: false)

  • RaidHub Client Version 1.1.35 Released 08-16-2013

    August 16, 2013

    HOTFIX EQDKP – now uses multiple methods to determine player id’s for EQDKP 1.0 RCx sites.  This code is being revamped so you can pretest functionality in the next release.