Version 1.1.2 Released 03-19-2012

Mon, Mar 19, 2012


* Race condition fixed which could cause 100% cpu utilization.  Essentially a received broadcast could inject another trigger/spelltimer if it was also detected locally at exactly the same time.   Better locking mechanism has been implemented to prevent this edge case. * Broadcasts were sending the login name vs the current player name, resulting in possible double detections (same player but wrong character). This was a server code issue, but worth noting since it showed up on the client.