Current Release: 1.1.47 12/10/2017

Raid Hub is compatible with Windows XP SP3, Windows Vista, Windows Vista 64-bit, Windows 7, Windows 7 64-bit, Windows 8/8.1, Windows 8/8.1 64-bit, Windows 10 32/64bit.
If you are just getting started, download the Community Definitions Pack, extract the zip file, and copy the xml files into your client directory. This zip file contains all zones and encounters with triggers and spell timers!
When you sign up for a Raid Hub Server Trial Account, your Hub is prepopulated with the Community Definitions, which has spell timers and triggers for all of current content ready to use!

Connect It

  • Raid Hub Client 1.1.47 Released 12-10-2017

    December 10, 2017

    1.1.47 BUGFIX: API Calls to EQDKP 2.2+ were failing on Apache fronted hosted accounts. The content-type has been changed from “application/atom+xml” to “text/xml” which works on both nginx/apache with default configurations. Continue reading →

  • Raid Hub Client 1.1.46 Released 11-25-2017

    November 26, 2017


    • Fixed typo in EQDKP debug output
    • Native support for EQDKPlus 2.2+, no extra raid/key files needed!
    • Loot assigments/submissions to site now show in all chat windows
    • URLs inside the chat window can now be “clicked”
    Continue reading →

  • Raid Hub Client 1.1.45 Released 11-16-2015

    November 16, 2015

    BUGFIX – minor update EQDKPlus 2.1.x:  Items looted with Negative ID’s are now converted to their positive/unsigned value required by daybreak census API. Continue reading →

  • Raid Hub Client 1.1.44 Released 11-15-2015

    November 16, 2015

    BUGFIX only (minor update) EQDKPlus 2.1.x support – raid retrieval code is now more stable – now correctly adds items to raids – negative itemid’s are now converted to unsigned value before submission (for compatibility with itemid tooltip plugin) Continue reading →

  • Raid Hub Client 1.1.43 Released 10-23-2015

    October 23, 2015

    NEW FEATURES: Now supports EQDKPlus 2.1.2! * NOTE: You will need two additional php files for your EQDKPlus 2.1.2 install EQDKPlus 2.1.2 RaidHub Addon Files Download at: Also: use the Core API key as the “password” in the setup wizard. * Now submits item id to EQDKPlus 2.1.2 (items with same name are now properly tracked) BUGFIXES: Realtime Combat/Heal/Power now parses correctly Legendary/Fabled/Mythical crit types are detected along with normal crits Loot detection now handles items with colons in their name Continue reading →

  • Raid Hub Client 1.1.41 (HOTFIX)

    June 3, 2014

    HOTFIX Disable User Agent is now “sticky” and will now obey the setting. Verified with multiple EQDKP sites. Continue reading →

  • Raid Hub Client 1.1.40 Released 05-29-2014 (HOTFIX)

    May 29, 2014

    Hotfix release for EQDKP/EQDKP+ issues. New toggle added in the EQDKP Settings configuration dialog. The default “Disable User Agent” should work for most installations. If you have problems creating raids, uncheck that setting and try again. Continue reading →

  • Raid Hub Client 1.1.39 Released 05-27-2014

    May 26, 2014

    HOTFIX (Removed UserAgent/Accept information changes for EQDKP+) Please note: EQDKP+ 1.0.7 support is in progress, there’s a known issue that is being fixed. Continue reading →

  • Raid Hub Client 1.1.38 Released 05-25-2014

    May 25, 2014

    This is a bug-fix release only. BUGFIXES

    • EQDKP parsing bug – now supplies user-agent and accept content types for web-servers that require it
    • When gain is set to zero in the Setup Wizard, gain effects are completely disabled.  To take effect you need to restart the client. Some sound cards do not support Gain.
    • Triggers that have auto-repeat enabled no longer end when combat goes idle.
    • Shared Parse – now works when PC is set to non-english locale. Finnish users much happier 🙂
      Continue reading →

  • Raid Hub Client 1.1.37 Released 03-30-2014

    March 30, 2014

    This is a bug-fix release only. BUGFIXES

    • Margins restored to the alert windows!
    • Now properly detects the path to EQ2 when you manually specify a log file to watch
    • Hitting the Spell Timer “simulate on” button multiple times no longer crashes the client
    • More debug output for shared parsing, now discards 0 DPS parses and logs what is being sent
    • Gain setting no longer crashes sound system on certain cards
    • TTS Speed and Gain now actually work, code was ignoring settings and using builtin values
    • Certain variable substitutions on parse triggers no longer crash the client (edge case)
    Continue reading →